Irum
New Member
First of all I think survivors are way better than infected. Survivors didn't get touched much looking at 2.0, infected on the other hand lost a lot of strength; abilities ( for example scratch, vamp fly, enderman rage etc), leveling up their paths to improve abilities, ability to prestige to gain more base health, and most of the stronger kits like Titan, Shock, Turkey and (yes @Aj ツ I listen sometimes
) old werewolf. Survivors only lost SoH, Surge and 2 apples as commander.
Im not aware of the changes but from what I'm reading commanders get higher chance of getting motherzombie?
I (would) really like this. Some rounds as infected you can't play the game because there is 10 k/d hungry commanders waiting right outside of spawn to ruin your day. With commanders having a higher chance to be picked as motherzombies the game balances out better imo. An added benefit is that in the bigger picture less new players are motherzombies. This means the infected get stronger because they have more experienced players and it gives the new players an extra chance to experience that super epic round that can make the difference between regularly playing or quitting.
) old werewolf. Survivors only lost SoH, Surge and 2 apples as commander.
Im not aware of the changes but from what I'm reading commanders get higher chance of getting motherzombie?
I (would) really like this. Some rounds as infected you can't play the game because there is 10 k/d hungry commanders waiting right outside of spawn to ruin your day. With commanders having a higher chance to be picked as motherzombies the game balances out better imo. An added benefit is that in the bigger picture less new players are motherzombies. This means the infected get stronger because they have more experienced players and it gives the new players an extra chance to experience that super epic round that can make the difference between regularly playing or quitting.