Product
Member
This thread will be composed of any ideas for new perks. If you have any new perk suggestions or changes feel free to respond and I will add it to the thread.
Legend:
Green - Survivor only perk
Red - Infected only perk
Blue - Universal perk
Guardian Angel (2 Prestige Tokens)
Ability: All players under rank 15 that are within a 6 block radius of you receive 10% less damage and share 25% of your healing.
(Example: If you eat an apple around a rank 15 player they heal half a heart. The heal sharing only works for food and not medic bandages)
Balanced Landing (2 Prestige Tokens)
Ability: Upon taking fall damage, you receive speed III for 2 seconds
Berserker (Tiered)
Ability:
Tier I - You deal +1% melee damage for each heart you are missing (1 Prestige Token)
Tier II - You deal +2% melee damage for each heart you are missing (1 Prestige Token)
Tier III - You deal +3% melee damage for each heart you are missing (1 Prestige Token)
Infectious Rage (Tiered)
Ability:
Tier I - When a survivor within an 8 block radius of you becomes infected, you deal +30% extra damage for 3 seconds (1 Prestige Token)
Tier II - When a survivor within an 8 block radius of you becomes infected, you deal +30% extra damage for 5 seconds (1 Prestige Token)
Sole Survivor (3 Prestige Tokens)
Ability: You take 10% less damage, have permanent speed 1, and receive 100% extra cookies when you are the last survivor alive
Adrenaline (1 Prestige Token)
Ability: You receive speed II for 5 seconds upon respawning
Legend:
Green - Survivor only perk
Red - Infected only perk
Blue - Universal perk
Guardian Angel (2 Prestige Tokens)
Ability: All players under rank 15 that are within a 6 block radius of you receive 10% less damage and share 25% of your healing.
(Example: If you eat an apple around a rank 15 player they heal half a heart. The heal sharing only works for food and not medic bandages)
Balanced Landing (2 Prestige Tokens)
Ability: Upon taking fall damage, you receive speed III for 2 seconds
Berserker (Tiered)
Ability:
Tier I - You deal +1% melee damage for each heart you are missing (1 Prestige Token)
Tier II - You deal +2% melee damage for each heart you are missing (1 Prestige Token)
Tier III - You deal +3% melee damage for each heart you are missing (1 Prestige Token)
Infectious Rage (Tiered)
Ability:
Tier I - When a survivor within an 8 block radius of you becomes infected, you deal +30% extra damage for 3 seconds (1 Prestige Token)
Tier II - When a survivor within an 8 block radius of you becomes infected, you deal +30% extra damage for 5 seconds (1 Prestige Token)
Sole Survivor (3 Prestige Tokens)
Ability: You take 10% less damage, have permanent speed 1, and receive 100% extra cookies when you are the last survivor alive
Adrenaline (1 Prestige Token)
Ability: You receive speed II for 5 seconds upon respawning